Run AI analysis on a game
Where it fits
AI analysis works on film you already have in a project, so the order of operations is unchanged:
- Capture or import your angles.
- Run analysis on the game.
- Review what it produced, and correct it.
- Build your playlist and present.
Step 3 is not optional — see Limits and good practice.
It is a local, finite job
Analysis is processing work on your Mac, so it takes time proportional to the length and number of your angles, and it competes with anything else heavy you are running. Starting it while you do something else is usually the right move.
Exact controls
The specific menus for the current build are the one thing we deliberately do not freeze in this article, because they change. Your admin keeps the step-by-step here up to date from the portal.
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